A Beginner's Guide to Map Making
A Beginner's Guide to Map MakingFor Windows: images captured in Windows XP with Paint Shop Pro 8.
Tools NeededWarcraft III - The Frozen Throne
IntroductionThis tutorial will teach a beginning map maker how to create a simple
melee map from scratch. You will learn how to form terrain, place
neutral units and doodads, and make a description of your map to make a
high quality melee map.
The ProcessYou begin by opening the Warcraft III
World Editor, located in the Warcraft III directory on your computer
(C:\Program Files\Warcraft III\). If this is your first time opening
the World Editor, or you have never changed the preferences of the
editor, a new map will be created on startup. Close this map by
clicking File->Close Map or by pressing Ctrl+W.
The next step is to create a new map. Do this by clicking File->New Map..., pressing Ctrl+N, or by clicking the
button on the toolbar.
[You must be registered and logged in to see this link.]There are a few options you must understand to make a new map. First look under
Map Size:.
The width and height are defined by the amount of grid boxes
horizontally and vertically. So, if it's 64x64 there are 64 grid boxes
across and 64 grid boxes down. Leave the size to 64x64 for this map.
The next thing you will see is
Playable Area:. This tells you
how much area of the map the player can 'play with' and how much area
you have to edit. It's the same thing for
Size Description:. This just tells you relatively what size you or the player can expect. Next, look at the
Tileset:part. This gives you a list of available tilesets to choose from. What
a tileset is, is a type of area with it's own unique ground textures,
lighting, and sounds. So, for example, the Lordaeron Summer tileset has
the dirt, rough dirt, grassy dirt, rock, grass, and dark grass ground
textures, a brighter lighting to it, and a summer sound set. Leave the
tileset as Lordaeron Summer for this map. If you look under the tileset
box, you can see
Initial Tile: setting. Choose grass for this part. Now look to the right. You should see the
Initial Cliff Level: box. This chooses what level of elevation your map will be at. Leave it at 2 for this map. Next you will see
Initial Water Level:.
This is asking you if you want your map to have no water at all, be
filled with shallow water, or be completely covered with water. Leave
it at no water. Finally, you will see the
Random height field check box. This is asking you if your map should be bumpy or not. Leave it unchecked for this map.
Now your settings should be like this:
[You must be registered and logged in to see this link.]Click OK.
Congratulations! You have just created your first map, and are on your way to becoming a great map maker!
Now you'll want to begin by molding that terrain to create mountains
and valleys. Open the Terrain Palette by clicking Window->New
Palette->Terrain or by pressing T.
[You must be registered and logged in to see this link.]Now we'll create a dirt path. Click the
Apply Texture:check box and select the dirt tile. Move your mouse over the main
window and click to make a path going from the bottom left corner of
the screen to the top right corner of the screen.
- TIP: You can close the Terrain Palette if it's blocking your view, and just reopen it after.
TIP: You can change your brush size and shape on the bottom of the Terrain Palette.
[You must be registered and logged in to see this link.]Once you are finished experimenting by changing the tiles, we'll make a
cliff in the middle of the road. Open the Terrain Palette if it's not
already open, and click the check box
Apply Cliff:and click the Increase One option, and select the Dirt Cliff option.
Now, move your mouse over the road and click until you feel that the
cliff is the right size.
[You must be registered and logged in to see this link.]Now we'll make a small river run along the road. Select the Deep Water option in the
Apply Cliff: box. Once again, run your mouse on the side of the road and get clicking.
[You must be registered and logged in to see this link.]Finally, let's make a hill on the other side of the road. Select Raise in the
Apply Height: box and click and hold on the side of the road until you like the height.
[You must be registered and logged in to see this link.]Experiment with all these tools to get the feeling for forming terrain.
Now that you are used to the Terrain
Editor, it's time to begin applying doodads to your map. A doodad is an
object used for decoration on your map to make it look more
interesting. You can open the Doodad Palette by clicking Window->New
Palette->Doodads or by pressing D.
- TIP:
You can always switch palettes by clicking the box on the top of your
current palette and selecting the palette you want from the pull-down
menu.
[You must be registered and logged in to see this link.]If you look at the top of the Doodad
Palette, you will see that you have access to a number of different
categories in a number of different tilesets. So if you can't find the
doodad you want, chances are that it is listed under a different
category or an entirely different tileset.
For now, let's try placing trees next to the river. Make sure you are
under the Trees/Destructibles category and select Summer Tree Wall.
Move your mouse over the map and start clicking.
- TIP: You can click and hold while moving your mouse to continue on in a continuous line.
[You must be registered and logged in to see this link.]If you want, you can change the properties of the doodad by clicking the
button on the toolbar and double-clicking the doodad, or clicking the doodad and pressing Enter.
- TIP: You can select more than one doodad by clicking anywhere and dragging the box to surround the doodads you want selected.
[You must be registered and logged in to see this link.]Now try placing a barren in the middle of the road by yourself.
[You must be registered and logged in to see this link.]Let's say you want to make it that when the player breaks the barrel,
he gets an item. Open the Barrel's properties and click the
Items Dropped tab.
[You must be registered and logged in to see this link.]Under
Items Dropped On Death Select Use Custom Item Table. Then click New Set and click New Item.
[You must be registered and logged in to see this link.]Select the Specific radio button and choose the item you want from the
list. Click OK and then OK. Your barrel should now have a white thing
floating over it. That shows that the barrel drops an item upon 'death'.
Now we'll learn how to set a player's starting point and how to place neutral units.
Open the Unit palette by clicking Window->New Palette->Units or by pressing U.
[You must be registered and logged in to see this link.]Select Start Location and place it on the side of the road.
[You must be registered and logged in to see this link.]You'll also want to make a gold mine, so click Neutral Passive (which
means units that are on no one's team), select Gold Mine, and place it
on the map. Make sure that it's not too close to the start location or
the town hall wont be built.
Now to place Neutral Hostile units. Select Neutral Hostile at the top
and select Red Dragon Whelp and place it on the other side of the
river. Make sure you don't place it too close or the player will be
killed before he has a chance to defend himself.
[You must be registered and logged in to see this link.]Now for the final step. Click Scenario->Map Description. You can fill in these fields however you like.
[You must be registered and logged in to see this link.]You may want to test your map. Do this by clicking File->Test Map, by clicking the
button on the toolbar or by clicking Ctrl+F9.
End NoteCongratulations! You now have the ability to create a high quality
melee map. Don't be afraid to experiment with all the different
controls until you are used to them!